In brief: We turn homes into engaging all-day dog playgrounds using machine intelligence and smart hardware Team of PhDs from the world's top computational neuroscience program Addressing customer need that motivates $40/day dog daycare US Market: more pet dogs than people under 20. $7B+ spent on boarding and dog toys yearly. 1000+ already purchased during concept testing Very positive results from 10,000+ hours of beta testing in more than 30 homes First to market. Multiple full patents filed in multiple countries. Pre-order campaign launching late 2015 Shipping key trojan horse product, The CleverPet Hub, in January 2016 Description summary: CleverPet constructively and automatically interacts with pets when they would otherwise have nothing to do. A dog with a job is a happy dog, and our technology enriches pets' lives by having them play for their food. In the process, pet parents feel better about leaving their family members alone at home, and through the CleverPet platform our customers develop a radically improved relationship to the animals they share their lives with. The companion animals market is massive, growing, and recession-proof. As of 2015 it's more than $60B/year in the US alone, and there are now more pet dogs in America than kids and young adults under age 20. People leave their dogs lonely and sad for 10s of billions of hours each year, and feel so guilty about it they spend $40/day and bring their dog to "dog daycare". We're taking cognitive behavioral training technology previously available only to researchers, and bringing it into the home to provide pets with the daily mental and physical stimulation they crave.
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